#include using namespace metal; struct Constants { /* 0x0000 */ uint zero; }; struct Result { uint value; }; struct tint_array_wrapper { uint arr[3]; }; struct S { tint_array_wrapper data; }; kernel void tint_symbol(const constant Constants* tint_symbol_2 [[buffer(0)]]) { thread S tint_symbol_1 = {}; tint_symbol_1.data.arr[(*(tint_symbol_2)).zero] = 0u; return; }