fn clamp_a2de25() { var res : u32 = clamp(1u, 1u, 1u); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { clamp_a2de25(); return vec4(); } [[stage(fragment)]] fn fragment_main() { clamp_a2de25(); } [[stage(compute)]] fn compute_main() { clamp_a2de25(); }