fn clamp_b07c65() { var res : i32 = clamp(1, 1, 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { clamp_b07c65(); return vec4(); } [[stage(fragment)]] fn fragment_main() { clamp_b07c65(); } [[stage(compute)]] fn compute_main() { clamp_b07c65(); }