#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void isInf_a46d6f() { bool2 res = isinf(float2()); } vertex tint_symbol vertex_main() { isInf_a46d6f(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { isInf_a46d6f(); return; } kernel void compute_main() { isInf_a46d6f(); return; }