#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void min_46c5d3() { uint res = min(1u, 1u); } vertex tint_symbol vertex_main() { min_46c5d3(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { min_46c5d3(); return; } kernel void compute_main() { min_46c5d3(); return; }