#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void min_82b28f() { uint2 res = min(uint2(), uint2()); } vertex tint_symbol vertex_main() { min_82b28f(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { min_82b28f(); return; } kernel void compute_main() { min_82b28f(); return; }