fn normalize_9a0aab() { var res : vec4 = normalize(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { normalize_9a0aab(); return vec4(); } [[stage(fragment)]] fn fragment_main() { normalize_9a0aab(); } [[stage(compute)]] fn compute_main() { normalize_9a0aab(); }