fn pow_4a46c9() { var res : vec3 = pow(vec3(), vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { pow_4a46c9(); return vec4(); } [[stage(fragment)]] fn fragment_main() { pow_4a46c9(); } [[stage(compute)]] fn compute_main() { pow_4a46c9(); }