// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_WEBGPUABSLFORMAT_H_ #define DAWNNATIVE_WEBGPUABSLFORMAT_H_ #include "absl/strings/str_format.h" #include "dawn/native/dawn_platform.h" #include "dawn/native/webgpu_absl_format_autogen.h" namespace dawn::native { // // Structs // struct Color; absl::FormatConvertResult AbslFormatConvert( const Color* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); struct Extent3D; absl::FormatConvertResult AbslFormatConvert( const Extent3D* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); struct Origin3D; absl::FormatConvertResult AbslFormatConvert( const Origin3D* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); // // Objects // class DeviceBase; absl::FormatConvertResult AbslFormatConvert( const DeviceBase* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); class ApiObjectBase; absl::FormatConvertResult AbslFormatConvert( const ApiObjectBase* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); // Special case for TextureViews, since frequently the texture will be the // thing that's labeled. class TextureViewBase; absl::FormatConvertResult AbslFormatConvert( const TextureViewBase* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); } // namespace dawn::native #endif // DAWNNATIVE_WEBGPUABSLFORMAT_H_