uint tint_pack2x16snorm(float2 param_0) { int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; return asuint(i.x | i.y << 16); } void pack2x16snorm_6c169b() { uint res = tint_pack2x16snorm((1.0f).xx); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { pack2x16snorm_6c169b(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { pack2x16snorm_6c169b(); return; } [numthreads(1, 1, 1)] void compute_main() { pack2x16snorm_6c169b(); return; }