#version 310 es shared int zero[3]; void tint_symbol(uint local_invocation_index) { { for(uint idx = local_invocation_index; (idx < 3u); idx = (idx + 1u)) { uint i = idx; zero[i] = 0; } } barrier(); int v[3] = zero; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(gl_LocalInvocationIndex); return; }