fn cos_c5c28e() { var res : f32 = cos(1.0); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4 { cos_c5c28e(); return vec4(); } @stage(fragment) fn fragment_main() { cos_c5c28e(); } @stage(compute) @workgroup_size(1) fn compute_main() { cos_c5c28e(); }