int tint_first_leading_bit(int v) { uint x = ((v < 0) ? uint(~(v)) : uint(v)); const uint b16 = (bool((x & 4294901760u)) ? 16u : 0u); x = (x >> b16); const uint b8 = (bool((x & 65280u)) ? 8u : 0u); x = (x >> b8); const uint b4 = (bool((x & 240u)) ? 4u : 0u); x = (x >> b4); const uint b2 = (bool((x & 12u)) ? 2u : 0u); x = (x >> b2); const uint b1 = (bool((x & 2u)) ? 1u : 0u); const uint is_zero = ((x == 0u) ? 4294967295u : 0u); return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstLeadingBit_57a1a3() { int res = tint_first_leading_bit(1); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { firstLeadingBit_57a1a3(); return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { firstLeadingBit_57a1a3(); return; } [numthreads(1, 1, 1)] void compute_main() { firstLeadingBit_57a1a3(); return; }