#version 310 es precision mediump float; uniform highp sampler2D arg_0_arg_1; void textureSampleBias_6a9113() { vec4 res = texture(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f); } void fragment_main() { textureSampleBias_6a9113(); } void main() { fragment_main(); return; }