// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. [[location(0)]] var gl_FragColor : vec4; fn bar() -> void { } [[stage(fragment)]] fn main() -> void { var a : vec2 = vec2(); gl_FragColor = vec4(0.4, 0.4, 0.8, 1.0); bar(); }