#include using namespace metal; struct tint_symbol_1 { /* 0x0000 */ uint4 buffer_size[1]; }; struct S { int a[1]; }; kernel void tint_symbol(const constant tint_symbol_1* tint_symbol_3 [[buffer(30)]]) { uint const l1 = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u); uint const l2 = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u); return; }