#include using namespace metal; uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) { uint const s = min(offset, 32u); uint const e = min(32u, (s + count)); return insert_bits(v, n, s, (e - s)); } void f_1() { uint3 v = uint3(0u); uint3 n = uint3(0u); uint offset_1 = 0u; uint count = 0u; uint3 const x_17 = v; uint3 const x_18 = n; uint const x_19 = offset_1; uint const x_20 = count; uint3 const x_15 = tint_insert_bits(x_17, x_18, x_19, x_20); return; } kernel void f() { f_1(); return; }