#include using namespace metal; struct MyStruct { float f1; }; struct tint_array_wrapper { float arr[10]; }; int ret_i32() { return 1; } uint ret_u32() { return 1u; } float ret_f32() { return 1.0f; } MyStruct ret_MyStruct() { MyStruct const tint_symbol_2 = {}; return tint_symbol_2; } tint_array_wrapper ret_MyArray() { tint_array_wrapper const tint_symbol_3 = {.arr={}}; return tint_symbol_3; } void var_decls() { int v1 = 1; uint v2 = 1u; float v3 = 1.0f; int3 v4 = int3(1); uint3 v5 = uint3(1u); float3 v6 = float3(1.0f); float3x3 v7 = float3x3(v6, v6, v6); MyStruct v8 = {.f1=1.0f}; tint_array_wrapper v9 = {.arr={}}; int v10 = ret_i32(); uint v11 = ret_u32(); float v12 = ret_f32(); MyStruct v13 = ret_MyStruct(); MyStruct v14 = ret_MyStruct(); tint_array_wrapper v15 = ret_MyArray(); } struct tint_symbol_1 { float4 value [[color(0)]]; }; float4 tint_symbol_inner() { return float4(0.0f); } fragment tint_symbol_1 tint_symbol() { float4 const inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; }