//* Copyright 2021 The Dawn Authors //* //* Licensed under the Apache License, Version 2.0 (the "License"); //* you may not use this file except in compliance with the License. //* You may obtain a copy of the License at //* //* http://www.apache.org/licenses/LICENSE-2.0 //* //* Unless required by applicable law or agreed to in writing, software //* distributed under the License is distributed on an "AS IS" BASIS, //* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //* See the License for the specific language governing permissions and //* limitations under the License. #ifndef WEBGPU_ABSL_FORMAT_H_ #define WEBGPU_ABSL_FORMAT_H_ #include "dawn_native/dawn_platform.h" #include "absl/strings/str_format.h" namespace dawn_native { // // Objects // class DeviceBase; absl::FormatConvertResult AbslFormatConvert(const DeviceBase* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); class ApiObjectBase; absl::FormatConvertResult AbslFormatConvert(const ApiObjectBase* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); // Special case for TextureViews, since frequently the texture will be the // thing that's labeled. class TextureViewBase; absl::FormatConvertResult AbslFormatConvert(const TextureViewBase* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); // // Descriptors // // Only includes structures that have a 'label' member. {% for type in by_category["structure"] %} {% for member in type.members %} {% if member.name.canonical_case() == "label" %} absl::FormatConvertResult AbslFormatConvert(const {{as_cppType(type.name)}}* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); {% endif %} {% endfor %} {% endfor %} } namespace wgpu { // // Enums // {% for type in by_category["enum"] %} absl::FormatConvertResult AbslFormatConvert({{as_cppType(type.name)}} value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); {% endfor %} // // Bitmasks // {% for type in by_category["bitmask"] %} absl::FormatConvertResult AbslFormatConvert({{as_cppType(type.name)}} value, const absl::FormatConversionSpec& spec, absl::FormatSink* s); {% endfor %} } // namespace dawn_native #endif // WEBGPU_ABSL_FORMAT_H_