void select_bf3d29() { float2 arg_0 = (1.0f).xx; float2 arg_1 = (1.0f).xx; bool arg_2 = true; float2 res = (arg_2 ? arg_1 : arg_0); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { select_bf3d29(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { select_bf3d29(); return; } [numthreads(1, 1, 1)] void compute_main() { select_bf3d29(); return; }