enable f16; fn degrees_f59715() { var arg_0 = vec2<f16>(1.0h); var res : vec2<f16> = degrees(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { degrees_f59715(); return vec4<f32>(); } @fragment fn fragment_main() { degrees_f59715(); } @compute @workgroup_size(1) fn compute_main() { degrees_f59715(); }