fn sin_67b03c() { const arg_0 = vec3(1.57079632679); var res = sin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sin_67b03c(); return vec4(); } @fragment fn fragment_main() { sin_67b03c(); } @compute @workgroup_size(1) fn compute_main() { sin_67b03c(); }