fn sin_68d3ab() { const arg_0 = vec2(1.57079632679); var res = sin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sin_68d3ab(); return vec4(); } @fragment fn fragment_main() { sin_68d3ab(); } @compute @workgroup_size(1) fn compute_main() { sin_68d3ab(); }