#version 310 es float tint_radians(float param_0) { return param_0 * 0.017453292519943295f; } void main_1() { float a = 0.0f; float b = 0.0f; a = 42.0f; float x_11 = a; b = tint_radians(x_11); return; } void tint_symbol() { main_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }