// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef FUZZERS_RANDOM_GENERATOR_ENGINE_H_ #define FUZZERS_RANDOM_GENERATOR_ENGINE_H_ #include #include #include namespace tint { namespace fuzzers { /// Wrapper interface around STL random number engine class RandomGeneratorEngine { public: RandomGeneratorEngine(); virtual ~RandomGeneratorEngine(); RandomGeneratorEngine(RandomGeneratorEngine&&); /// Generate random uint32_t value from uniform distribution. /// @param lower - lower bound of integer generated /// @param upper - upper bound of integer generated /// @returns i, where lower <= i < upper virtual uint32_t RandomUInt32(uint32_t lower, uint32_t upper) = 0; /// Get random uint64_t value from uniform distribution. /// @param lower - lower bound of integer generated /// @param upper - upper bound of integer generated /// @returns i, where lower <= i < upper virtual uint64_t RandomUInt64(uint64_t lower, uint64_t upper) = 0; /// Get N bytes of pseudo-random data /// @param dest - memory location to store data /// @param n - number of bytes of data to generate virtual void RandomNBytes(uint8_t* dest, size_t n) = 0; private: // Disallow copy & assign RandomGeneratorEngine(const RandomGeneratorEngine&) = delete; RandomGeneratorEngine& operator=(const RandomGeneratorEngine&) = delete; }; // class RandomGeneratorEngine } // namespace fuzzers } // namespace tint #endif // FUZZERS_RANDOM_GENERATOR_ENGINE_H_