SKIP: FAILED #version 310 es precision mediump float; layout(location = 0) out vec4 x_GLF_color_1_1; struct strided_arr { int el; }; struct buf0 { strided_arr x_GLF_uniform_int_values[4]; }; layout(binding = 0) uniform buf0_1 { strided_arr x_GLF_uniform_int_values[4]; } x_6; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int i = 0; int x_27 = x_6.x_GLF_uniform_int_values[1].el; a = x_27; int x_29 = x_6.x_GLF_uniform_int_values[3].el; i = -(x_29); while (true) { int x_36 = (i + 1); i = x_36; int x_39 = x_6.x_GLF_uniform_int_values[2].el; if ((reversebits(x_36) <= x_39)) { } else { break; } a = (a + 1); } int x_44 = a; int x_46 = x_6.x_GLF_uniform_int_values[0].el; if ((x_44 == x_46)) { int x_52 = x_6.x_GLF_uniform_int_values[2].el; int x_55 = x_6.x_GLF_uniform_int_values[1].el; int x_58 = x_6.x_GLF_uniform_int_values[1].el; int x_61 = x_6.x_GLF_uniform_int_values[2].el; x_GLF_color = vec4(float(x_52), float(x_55), float(x_58), float(x_61)); } else { int x_65 = x_6.x_GLF_uniform_int_values[1].el; float x_66 = float(x_65); x_GLF_color = vec4(x_66, x_66, x_66, x_66); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(x_GLF_color); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:29: 'reversebits' : no matching overloaded function found ERROR: 0:29: '' : compilation terminated ERROR: 2 compilation errors. No code generated.