SKIP: FAILED #version 310 es precision mediump float; layout(location = 0) out vec4 x_GLF_color_1_1; struct strided_arr { float el; }; struct buf0 { strided_arr x_GLF_uniform_float_values[1]; }; struct strided_arr_1 { int el; }; struct buf1 { strided_arr_1 x_GLF_uniform_int_values[2]; }; vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout(binding = 0) uniform buf0_1 { strided_arr x_GLF_uniform_float_values[1]; } x_8; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); layout(binding = 1) uniform buf1_1 { strided_arr_1 x_GLF_uniform_int_values[2]; } x_10; void main_1() { float f0 = 0.0f; float f1 = 0.0f; f0 = uintBitsToFloat(0x7fc00000u); f1 = frac(f0); float x_38 = tint_symbol.x; float x_40 = x_8.x_GLF_uniform_float_values[0].el; if ((x_38 > x_40)) { int x_46 = x_10.x_GLF_uniform_int_values[1].el; int x_49 = x_10.x_GLF_uniform_int_values[0].el; int x_52 = x_10.x_GLF_uniform_int_values[0].el; int x_55 = x_10.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(float(x_46), float(x_49), float(x_52), float(x_55)); } else { float x_58 = f1; x_GLF_color = vec4(x_58, x_58, x_58, x_58); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol_1(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_3 = main_out(x_GLF_color); return tint_symbol_3; } void main() { main_out inner_result = tint_symbol_1(gl_FragCoord); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:35: 'frac' : no matching overloaded function found ERROR: 0:35: '' : compilation terminated ERROR: 2 compilation errors. No code generated.