SKIP: FAILED #version 310 es precision mediump float; layout(location = 0) out vec4 x_GLF_color_1_1; struct buf0 { vec2 injectionSwitch; }; struct buf1 { vec2 resolution; }; int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); layout(binding = 0) uniform buf0_1 { vec2 injectionSwitch; } x_28; vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int x_255 = from; k = x_255; int x_256 = from; i = x_256; int x_257 = mid; j = (x_257 + 1); while (true) { int x_263 = i; int x_264 = mid; int x_266 = j; int x_267 = to; if (((x_263 <= x_264) & (x_266 <= x_267))) { } else { break; } int x_273 = data[i]; int x_276 = data[j]; if ((x_273 < x_276)) { int x_281 = k; k = (x_281 + 1); int x_283 = i; i = (x_283 + 1); int x_286 = data[x_283]; temp[x_281] = x_286; } else { int x_288 = k; k = (x_288 + 1); int x_290 = j; j = (x_290 + 1); int x_293 = data[x_290]; temp[x_288] = x_293; } } while (true) { int x_299 = i; int x_301 = i; int x_302 = mid; if (((x_299 < 10) & (x_301 <= x_302))) { } else { break; } int x_306 = k; k = (x_306 + 1); int x_308 = i; i = (x_308 + 1); int x_311 = data[x_308]; temp[x_306] = x_311; } int x_313 = from; i_1 = x_313; while (true) { int x_318 = i_1; int x_319 = to; if ((x_318 <= x_319)) { } else { break; } int x_322 = i_1; int x_325 = temp[i_1]; data[x_322] = x_325; { i_1 = (i_1 + 1); } } return; } void mergeSort_() { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; { for(; (m <= high); m = (2 * m)) { i_2 = low; { for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { from_1 = i_2; mid_1 = ((i_2 + m) - 1); to_1 = min(((i_2 + (2 * m)) - 1), high); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); } } } } return; } void main_1() { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float x_88 = x_28.injectionSwitch.x; i_3 = int(x_88); while (true) { switch(i_3) { case 9: { data[i_3] = -5; if (true) { } else { { if ((i_3 < 10)) { } else { break; } } continue; } break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { int x_137 = j_1; int x_140 = data[j_1]; temp[x_137] = x_140; } } mergeSort_(); float x_146 = tint_symbol.y; if ((int(x_146) < 30)) { int x_153 = data[0]; grey = (0.5f + (float(x_153) / 10.0f)); } else { float x_158 = tint_symbol.y; if ((int(x_158) < 60)) { int x_165 = data[1]; grey = (0.5f + (float(x_165) / 10.0f)); } else { float x_170 = tint_symbol.y; if ((int(x_170) < 90)) { int x_177 = data[2]; grey = (0.5f + (float(x_177) / 10.0f)); } else { float x_182 = tint_symbol.y; if ((int(x_182) < 120)) { int x_189 = data[3]; grey = (0.5f + (float(x_189) / 10.0f)); } else { float x_194 = tint_symbol.y; if ((int(x_194) < 150)) { discard; } else { float x_201 = tint_symbol.y; if ((int(x_201) < 180)) { int x_208 = data[5]; grey = (0.5f + (float(x_208) / 10.0f)); } else { float x_213 = tint_symbol.y; if ((int(x_213) < 210)) { int x_220 = data[6]; grey = (0.5f + (float(x_220) / 10.0f)); } else { float x_225 = tint_symbol.y; if ((int(x_225) < 240)) { int x_232 = data[7]; grey = (0.5f + (float(x_232) / 10.0f)); } else { float x_237 = tint_symbol.y; if ((int(x_237) < 270)) { int x_244 = data[8]; grey = (0.5f + (float(x_244) / 10.0f)); } else { discard; } } } } } } } } } float x_248 = grey; vec3 x_249 = vec3(x_248, x_248, x_248); x_GLF_color = vec4(x_249.x, x_249.y, x_249.z, 1.0f); return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol_1(vec4 tint_symbol_2) { tint_symbol = tint_symbol_2; main_1(); main_out tint_symbol_3 = main_out(x_GLF_color); return tint_symbol_3; } void main() { main_out inner_result = tint_symbol_1(gl_FragCoord); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:37: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) ERROR: 0:37: '' : compilation terminated ERROR: 2 compilation errors. No code generated.