type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; [[group(0), binding(1)]] var x_8 : buf1; fn main_1() { var a : f32; let x_10 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_11 : i32 = x_5.x_GLF_uniform_int_values[1]; let x_12 : i32 = x_5.x_GLF_uniform_int_values[1]; let x_13 : i32 = x_5.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_10), f32(x_11), f32(x_12), f32(x_13)); let x_45 : f32 = x_8.x_GLF_uniform_float_values[1]; a = (-0x1.8p+128 - (x_45 * floor((-0x1.8p+128 / x_45)))); let x_47 : f32 = a; let x_49 : f32 = x_8.x_GLF_uniform_float_values[0]; if ((x_47 != x_49)) { let x_54 : f32 = x_8.x_GLF_uniform_float_values[0]; x_GLF_color.y = x_54; } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }