#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct buf1 { /* 0x0000 */ packed_float2 resolution; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int const x_256 = *(from); k = x_256; int const x_257 = *(from); i = x_257; int const x_258 = *(mid); j = (x_258 + 1); while (true) { int const x_264 = i; int const x_265 = *(mid); int const x_267 = j; int const x_268 = *(to); if (((x_264 <= x_265) & (x_267 <= x_268))) { } else { break; } int const x_272 = i; int const x_274 = (*(tint_symbol_5)).arr[x_272]; int const x_275 = j; int const x_277 = (*(tint_symbol_5)).arr[x_275]; if ((x_274 < x_277)) { int const x_282 = k; k = (x_282 + 1); int const x_284 = i; i = (x_284 + 1); int const x_287 = (*(tint_symbol_5)).arr[x_284]; (*(tint_symbol_6)).arr[x_282] = x_287; } else { int const x_289 = k; k = (x_289 + 1); int const x_291 = j; j = (x_291 + 1); int const x_294 = (*(tint_symbol_5)).arr[x_291]; (*(tint_symbol_6)).arr[x_289] = x_294; } } while (true) { if (!((256.0f < 1.0f))) { } else { continue; } int const x_301 = i; int const x_303 = i; int const x_304 = *(mid); if (((x_301 < 10) & (x_303 <= x_304))) { } else { break; } int const x_309 = k; k = (x_309 + 1); int const x_311 = i; i = (x_311 + 1); int const x_314 = (*(tint_symbol_5)).arr[x_311]; (*(tint_symbol_6)).arr[x_309] = x_314; } int const x_316 = *(from); i_1 = x_316; while (true) { int const x_321 = i_1; int const x_322 = *(to); if ((x_321 <= x_322)) { } else { break; } int const x_325 = i_1; int const x_326 = i_1; int const x_328 = (*(tint_symbol_6)).arr[x_326]; (*(tint_symbol_5)).arr[x_325] = x_328; { int const x_330 = i_1; i_1 = (x_330 + 1); } } return; } void mergeSort_(thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; while (true) { int const x_337 = m; int const x_338 = high; if ((x_337 <= x_338)) { } else { break; } int const x_341 = low; i_2 = x_341; while (true) { int const x_346 = i_2; int const x_347 = high; if ((x_346 < x_347)) { } else { break; } int const x_350 = i_2; from_1 = x_350; int const x_351 = i_2; int const x_352 = m; mid_1 = ((x_351 + x_352) - 1); int const x_355 = i_2; int const x_356 = m; int const x_360 = high; to_1 = min(((x_355 + (2 * x_356)) - 1), x_360); int const x_362 = from_1; param = x_362; int const x_363 = mid_1; param_1 = x_363; int const x_364 = to_1; param_2 = x_364; merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8); { int const x_366 = m; int const x_368 = i_2; i_2 = (x_368 + (2 * x_366)); } } { int const x_370 = m; m = (2 * x_370); } } return; } void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float const x_89 = x_28.injectionSwitch.x; i_3 = int(x_89); while (true) { int const x_95 = i_3; switch(x_95) { case 9: { int const x_125 = i_3; (*(tint_symbol_9)).arr[x_125] = -5; break; } case 8: { int const x_123 = i_3; (*(tint_symbol_9)).arr[x_123] = -4; break; } case 7: { int const x_121 = i_3; (*(tint_symbol_9)).arr[x_121] = -3; break; } case 6: { int const x_119 = i_3; (*(tint_symbol_9)).arr[x_119] = -2; break; } case 5: { int const x_117 = i_3; (*(tint_symbol_9)).arr[x_117] = -1; break; } case 4: { int const x_115 = i_3; (*(tint_symbol_9)).arr[x_115] = 0; break; } case 3: { int const x_113 = i_3; (*(tint_symbol_9)).arr[x_113] = 1; break; } case 2: { int const x_111 = i_3; (*(tint_symbol_9)).arr[x_111] = 2; break; } case 1: { int const x_109 = i_3; (*(tint_symbol_9)).arr[x_109] = 3; break; } case 0: { int const x_107 = i_3; (*(tint_symbol_9)).arr[x_107] = 4; break; } default: { break; } } int const x_127 = i_3; i_3 = (x_127 + 1); { int const x_129 = i_3; if ((x_129 < 10)) { } else { break; } } } j_1 = 0; while (true) { int const x_135 = j_1; if ((x_135 < 10)) { } else { break; } int const x_138 = j_1; int const x_139 = j_1; int const x_141 = (*(tint_symbol_9)).arr[x_139]; (*(tint_symbol_10)).arr[x_138] = x_141; { int const x_143 = j_1; j_1 = (x_143 + 1); } } mergeSort_(tint_symbol_9, tint_symbol_10); float const x_147 = (*(tint_symbol_11)).y; if ((int(x_147) < 30)) { int const x_154 = (*(tint_symbol_9)).arr[0]; grey = (0.5f + (float(x_154) / 10.0f)); } else { float const x_159 = (*(tint_symbol_11)).y; if ((int(x_159) < 60)) { int const x_166 = (*(tint_symbol_9)).arr[1]; grey = (0.5f + (float(x_166) / 10.0f)); } else { float const x_171 = (*(tint_symbol_11)).y; if ((int(x_171) < 90)) { int const x_178 = (*(tint_symbol_9)).arr[2]; grey = (0.5f + (float(x_178) / 10.0f)); } else { float const x_183 = (*(tint_symbol_11)).y; if ((int(x_183) < 120)) { int const x_190 = (*(tint_symbol_9)).arr[3]; grey = (0.5f + (float(x_190) / 10.0f)); } else { float const x_195 = (*(tint_symbol_11)).y; if ((int(x_195) < 150)) { discard_fragment(); } else { float const x_202 = (*(tint_symbol_11)).y; if ((int(x_202) < 180)) { int const x_209 = (*(tint_symbol_9)).arr[5]; grey = (0.5f + (float(x_209) / 10.0f)); } else { float const x_214 = (*(tint_symbol_11)).y; if ((int(x_214) < 210)) { int const x_221 = (*(tint_symbol_9)).arr[6]; grey = (0.5f + (float(x_221) / 10.0f)); } else { float const x_226 = (*(tint_symbol_11)).y; if ((int(x_226) < 240)) { int const x_233 = (*(tint_symbol_9)).arr[7]; grey = (0.5f + (float(x_233) / 10.0f)); } else { float const x_238 = (*(tint_symbol_11)).y; if ((int(x_238) < 270)) { int const x_245 = (*(tint_symbol_9)).arr[8]; grey = (0.5f + (float(x_245) / 10.0f)); } else { discard_fragment(); } } } } } } } } } float const x_249 = grey; float3 const x_250 = float3(x_249, x_249, x_249); *(tint_symbol_12) = float4(x_250.x, x_250.y, x_250.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { thread float4 tint_symbol_13 = 0.0f; thread tint_array_wrapper tint_symbol_14 = {}; thread tint_array_wrapper tint_symbol_15 = {}; thread float4 tint_symbol_16 = 0.0f; tint_symbol_13 = gl_FragCoord_param; main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }