static int data[10] = (int[10])0; static int temp[10] = (int[10])0; cbuffer cbuffer_x_28 : register(b0, space0) { uint4 x_28[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; const int x_303 = from; k = x_303; const int x_304 = from; i = x_304; const int x_305 = mid; j = (x_305 + 1); while (true) { const int x_311 = i; const int x_312 = mid; const int x_314 = j; const int x_315 = to; if (((x_311 <= x_312) & (x_314 <= x_315))) { } else { break; } const int x_321 = data[i]; const int x_324 = data[j]; if ((x_321 < x_324)) { const int x_329 = k; k = (x_329 + 1); const int x_331 = i; i = (x_331 + 1); const int x_334 = data[x_331]; temp[x_329] = x_334; } else { const int x_336 = k; k = (x_336 + 1); const int x_338 = j; j = (x_338 + 1); const int x_341 = data[x_338]; temp[x_336] = x_341; } } while (true) { const int x_347 = i; const int x_349 = i; const int x_350 = mid; if (((x_347 < 10) & (x_349 <= x_350))) { } else { break; } const int x_354 = k; k = (x_354 + 1); const int x_356 = i; i = (x_356 + 1); const int x_359 = data[x_356]; temp[x_354] = x_359; } const int x_361 = from; i_1 = x_361; while (true) { const int x_366 = i_1; const int x_367 = to; if ((x_366 <= x_367)) { } else { break; } const int x_370 = i_1; const int x_373 = temp[i_1]; data[x_370] = x_373; { i_1 = (i_1 + 1); } } return; } void main_1() { int x_85 = 0; int x_86 = 0; int x_87 = 0; int x_88 = 0; int x_89 = 0; int x_90 = 0; int x_91 = 0; int x_92 = 0; int x_93 = 0; int x_94 = 0; int i_3 = 0; int j_1 = 0; float grey = 0.0f; const float x_96 = asfloat(x_28[0].x); i_3 = int(x_96); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { const int x_145 = j_1; const int x_148 = data[j_1]; temp[x_145] = x_148; } } x_94 = 0; x_93 = 9; x_92 = 1; { for(; (x_92 <= x_93); x_92 = (2 * x_92)) { x_91 = x_94; { for(; (x_91 < x_93); x_91 = (x_91 + (2 * x_92))) { x_90 = x_91; const int x_170 = x_91; const int x_171 = x_92; const int x_173[10] = data; const int tint_symbol_5[10] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; data = tint_symbol_5; data = x_173; x_89 = ((x_170 + x_171) - 1); x_88 = min(((x_91 + (2 * x_92)) - 1), x_93); x_87 = x_90; x_86 = x_89; x_85 = x_88; merge_i1_i1_i1_(x_87, x_86, x_85); } } } } const float x_194 = gl_FragCoord.y; if ((int(x_194) < 30)) { const int x_201 = data[0]; grey = (0.5f + (float(x_201) / 10.0f)); } else { const float x_206 = gl_FragCoord.y; if ((int(x_206) < 60)) { const int x_213 = data[1]; grey = (0.5f + (float(x_213) / 10.0f)); } else { const float x_218 = gl_FragCoord.y; if ((int(x_218) < 90)) { const int x_225 = data[2]; grey = (0.5f + (float(x_225) / 10.0f)); } else { const float x_230 = gl_FragCoord.y; if ((int(x_230) < 120)) { const int x_237 = data[3]; grey = (0.5f + (float(x_237) / 10.0f)); } else { const float x_242 = gl_FragCoord.y; if ((int(x_242) < 150)) { discard; } else { const float x_249 = gl_FragCoord.y; if ((int(x_249) < 180)) { const int x_256 = data[5]; grey = (0.5f + (float(x_256) / 10.0f)); } else { const float x_261 = gl_FragCoord.y; if ((int(x_261) < 210)) { const int x_268 = data[6]; grey = (0.5f + (float(x_268) / 10.0f)); } else { const float x_273 = gl_FragCoord.y; if ((int(x_273) < 240)) { const int x_280 = data[7]; grey = (0.5f + (float(x_280) / 10.0f)); } else { const float x_285 = gl_FragCoord.y; if ((int(x_285) < 270)) { const int x_292 = data[8]; grey = (0.5f + (float(x_292) / 10.0f)); } else { discard; } } } } } } } } } const float x_296 = grey; const float3 x_297 = float3(x_296, x_296, x_296); x_GLF_color = float4(x_297.x, x_297.y, x_297.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; } void mergeSort_() { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; { for(; (m <= high); m = (2 * m)) { i_2 = low; { for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { from_1 = i_2; mid_1 = ((i_2 + m) - 1); to_1 = min(((i_2 + (2 * m)) - 1), high); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); } } } } return; }