struct tint_symbol { float4 value : SV_Position; }; float4 main_inner() { float3 light = float3(1.200000048f, 1.0f, 2.0f); float3 negative_light = -(light); return (0.0f).xxxx; } tint_symbol main() { const float4 inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; }