fn faceForward_fc994b() { var res : f32 = faceForward(1.0, 1.0, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { faceForward_fc994b(); return vec4(); } [[stage(fragment)]] fn fragment_main() { faceForward_fc994b(); } [[stage(compute)]] fn compute_main() { faceForward_fc994b(); }