fn frexp_34dd30() { var arg_1 : u32; var res : f32 = frexp(1.0, &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { frexp_34dd30(); return vec4(); } [[stage(fragment)]] fn fragment_main() { frexp_34dd30(); } [[stage(compute)]] fn compute_main() { frexp_34dd30(); }