#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_01e2cd() { int3 res = select(int3(), int3(), bool3()); } vertex tint_symbol vertex_main() { select_01e2cd(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_01e2cd(); return; } kernel void compute_main() { select_01e2cd(); return; }