#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_1e960b() { uint2 res = select(uint2(), uint2(), bool2()); } vertex tint_symbol vertex_main() { select_1e960b(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_1e960b(); return; } kernel void compute_main() { select_1e960b(); return; }