fn sqrt_aa0d7a() { var res : vec4 = sqrt(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { sqrt_aa0d7a(); return vec4(); } [[stage(fragment)]] fn fragment_main() { sqrt_aa0d7a(); } [[stage(compute)]] fn compute_main() { sqrt_aa0d7a(); }