fn step_0b073b() { var res : f32 = step(1.0, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { step_0b073b(); return vec4(); } [[stage(fragment)]] fn fragment_main() { step_0b073b(); } [[stage(compute)]] fn compute_main() { step_0b073b(); }