[[group(1), binding(0)]] var arg_0 : texture_storage_3d; fn textureLoad_c456bc() { var res : vec4 = textureLoad(arg_0, vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_c456bc(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_c456bc(); } [[stage(compute)]] fn compute_main() { textureLoad_c456bc(); }