int3 tint_first_leading_bit(int3 v) {
  uint3 x = ((v < (0).xxx) ? uint3(~(v)) : uint3(v));
  const uint3 b16 = (bool3((x & (4294901760u).xxx)) ? (16u).xxx : (0u).xxx);
  x = (x >> b16);
  const uint3 b8 = (bool3((x & (65280u).xxx)) ? (8u).xxx : (0u).xxx);
  x = (x >> b8);
  const uint3 b4 = (bool3((x & (240u).xxx)) ? (4u).xxx : (0u).xxx);
  x = (x >> b4);
  const uint3 b2 = (bool3((x & (12u).xxx)) ? (2u).xxx : (0u).xxx);
  x = (x >> b2);
  const uint3 b1 = (bool3((x & (2u).xxx)) ? (1u).xxx : (0u).xxx);
  const uint3 is_zero = ((x == (0u).xxx) ? (4294967295u).xxx : (0u).xxx);
  return int3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}

void firstLeadingBit_35053e() {
  int3 arg_0 = (1).xxx;
  int3 res = tint_first_leading_bit(arg_0);
}

struct tint_symbol {
  float4 value : SV_Position;
};

float4 vertex_main_inner() {
  firstLeadingBit_35053e();
  return (0.0f).xxxx;
}

tint_symbol vertex_main() {
  const float4 inner_result = vertex_main_inner();
  tint_symbol wrapper_result = (tint_symbol)0;
  wrapper_result.value = inner_result;
  return wrapper_result;
}

void fragment_main() {
  firstLeadingBit_35053e();
  return;
}

[numthreads(1, 1, 1)]
void compute_main() {
  firstLeadingBit_35053e();
  return;
}