// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWN_NODE_BINDING_GPUQUEUE_H_ #define DAWN_NODE_BINDING_GPUQUEUE_H_ #include "dawn/webgpu_cpp.h" #include "dawn_native/DawnNative.h" #include "napi.h" #include "src/dawn_node/binding/AsyncRunner.h" #include "src/dawn_node/interop/WebGPU.h" namespace wgpu { namespace binding { // GPUQueue is an implementation of interop::GPUQueue that wraps a wgpu::Queue. class GPUQueue final : public interop::GPUQueue { public: GPUQueue(wgpu::Queue queue, std::shared_ptr async); // interop::GPUQueue interface compliance void submit( Napi::Env, std::vector> commandBuffers) override; interop::Promise onSubmittedWorkDone(Napi::Env) override; void writeBuffer(Napi::Env, interop::Interface buffer, interop::GPUSize64 bufferOffset, interop::BufferSource data, std::optional dataOffset, std::optional size) override; void writeTexture(Napi::Env, interop::GPUImageCopyTexture destination, interop::BufferSource data, interop::GPUImageDataLayout dataLayout, interop::GPUExtent3D size) override; void copyExternalImageToTexture(Napi::Env, interop::GPUImageCopyExternalImage source, interop::GPUImageCopyTextureTagged destination, interop::GPUExtent3D copySize) override; std::optional getLabel(Napi::Env) override; void setLabel(Napi::Env, std::optional value) override; private: wgpu::Queue queue_; std::shared_ptr async_; }; }} // namespace wgpu::binding #endif // DAWN_NODE_BINDING_GPUQUEUE_H_