// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWN_NODE_BINDING_GPUTEXTURE_H_ #define DAWN_NODE_BINDING_GPUTEXTURE_H_ #include "dawn/webgpu_cpp.h" #include "dawn_native/DawnNative.h" #include "napi.h" #include "src/dawn_node/interop/WebGPU.h" namespace wgpu { namespace binding { // GPUTexture is an implementation of interop::GPUTexture that wraps a wgpu::Texture. class GPUTexture final : public interop::GPUTexture { public: GPUTexture(wgpu::Texture texture); // Implicit cast operator to Dawn GPU object inline operator const wgpu::Texture &() const { return texture_; } // interop::GPUTexture interface compliance interop::Interface createView( Napi::Env, std::optional descriptor) override; void destroy(Napi::Env) override; std::optional getLabel(Napi::Env) override; void setLabel(Napi::Env, std::optional value) override; private: wgpu::Texture texture_; }; }} // namespace wgpu::binding #endif // DAWN_NODE_BINDING_GPUTEXTURE_H_