struct tint_symbol { float4 value : SV_Position; }; void faceForward_fc994b() { float res = faceforward(1.0f, 1.0f, 1.0f); } tint_symbol vertex_main() { faceForward_fc994b(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { faceForward_fc994b(); return; } [numthreads(1, 1, 1)] void compute_main() { faceForward_fc994b(); return; }