struct tint_symbol { float4 value : SV_Position; }; void frexp_013caa() { int4 arg_1 = int4(0, 0, 0, 0); float4 tint_tmp; float4 tint_tmp_1 = frexp(float4(0.0f, 0.0f, 0.0f, 0.0f), tint_tmp); arg_1 = int4(tint_tmp); float4 res = tint_tmp_1; } tint_symbol vertex_main() { frexp_013caa(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_013caa(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_013caa(); return; }