struct tint_symbol { float4 value : SV_Position; }; void frexp_fb15f9() { uint arg_1 = 0u; float tint_tmp; float tint_tmp_1 = frexp(1.0f, tint_tmp); arg_1 = uint(tint_tmp); float res = tint_tmp_1; } tint_symbol vertex_main() { frexp_fb15f9(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_fb15f9(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_fb15f9(); return; }