fn isNormal_c286b7() { var res : vec3<bool> = isNormal(vec3<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { isNormal_c286b7(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { isNormal_c286b7(); } [[stage(compute)]] fn compute_main() { isNormal_c286b7(); }