fn log2_4036ed() { var res : f32 = log2(1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { log2_4036ed(); return vec4(); } [[stage(fragment)]] fn fragment_main() { log2_4036ed(); } [[stage(compute)]] fn compute_main() { log2_4036ed(); }