struct tint_symbol { float4 value : SV_Position; }; void modf_3b79d5() { float3 arg_1 = float3(0.0f, 0.0f, 0.0f); float3 res = modf(float3(0.0f, 0.0f, 0.0f), arg_1); } tint_symbol vertex_main() { modf_3b79d5(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { modf_3b79d5(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_3b79d5(); return; }