struct tint_symbol { float4 value : SV_Position; }; void modf_4fe3d9() { float3 arg_1 = float3(0.0f, 0.0f, 0.0f); float3 res = modf(float3(0.0f, 0.0f, 0.0f), arg_1); } tint_symbol vertex_main() { modf_4fe3d9(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { modf_4fe3d9(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_4fe3d9(); return; }