struct tint_symbol { float4 value : SV_Position; }; void modf_f90945() { float arg_1 = 0.0f; float res = modf(1.0f, arg_1); } tint_symbol vertex_main() { modf_f90945(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { modf_f90945(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_f90945(); return; }